Updated to the latest emulator (R17) and whenever I do a client wait sync my application deadlocks. The code base have been tested on different platform and worked with the previous version of the emulator, so Iím confident that the codebase is NOT the issue. Reverting back to the previous version also confirms that the root cause is the latest version. One point to note is that the application uses 2 GLES context( one on the main thread and another in a separate thread ). Thanks for the ongoing support for the emulator as it seems like others have let theirs fall by the wayside.

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